The overall aim of the project was to promote game-based learning founded on digital technology and increase awareness of the importance of using innovative teaching and learning methods. The project specific objectives were: 

  • to encourage teachers to use and apply digital games in the teaching process; 
  • to develop teachers’ competencies in game-based learning; 
  • to motivate and encourage students to actively construct their mathematical knowledge; 
  • to provide insights into different education systems of European countries; 
  • to foster partnerships between partner organisations at national and EU levels.